WingMan® Force Feedback Mouse features:
Based on the FEELit™ technology from Immersion® Corporation.
Brings life-like sensations in all kinds of games, including first-person, real-time strategy, role-playing, adventure, sports, simulation, strategy, war, hunting, classics, puzzles and edutainment titles.
Tactile feedback effects in business software increase user's productivity. Feel the bumps as your mouse cursor rolls over buttons and menu commands.
Supports force feedback effects for online gaming over the Internet.
Smoothly-contoured and weighted base that provides great stability, perfect for high-intensity gaming
Excellent force feedback effects in games providing force feedback via DirectX 5.0 or later using Immersion's FFC (Feel Foundation Classes)
USB connection for 300 times faster communications than that of any other serial-based mouse
Windows® 98/98SE
Support for the WingMan® Force Feedback Mouse under Windows® 98/98SE is included on the original WingMan® Software 3.30 CD that shipped with the product.
Windows 2000
Support for the WingMan® Force Feedback Mouse under Windows® 2000 only exists in the WingMan® Software v3.65 release. The WingMan® Force Feedback Mouse package is an add-on package that must be installed after the core v3.65 release. Please note: The WingMan® Force Feedback Mouse add-on package is not needed unless you have a WingMan® Force Feedback Mouse connected to your system.
Windows XP
The mouse isn't officially supported in Windows XP and may take a little effort to get working in some cases. Once the support software is installed you should see these items in your Device Manager -
Under "Human Interface Devices"
- HID-compliant device
- Logitech WingMan Force Feedback Mouse
- Logitech WingMan Force Feedback Mouse (external)
Under "Mice and other pointing devices"
- HID-compliant mouse
- HID-compliant mouse
(yes, there should be 2 HID-compliant mouse listing)
If you see any of these items in the Device Manager listed with an exclamation point (!) or shown as Unknown Device within the "Other devices" section, you'll have to update the driver to get it installed correctly. Right-click on the problem item, then select Update Driver. Choose the bottom option; "Install from a list or specific location (Advanced)". In the next dialog box, choose the bottom option; "Don't search. I will choose the driver to install." In the last dialog box, select the appropriate device name from the list given. The list should show one or more of the items I mentioned above. If you see options for both HID-compliant device and HID-compliant mouse in the list, choose the MOUSE option.
If you have further problems with this, please send a message to the Logitech community.
Good luck!
To download the WingMan® Force Feedback Mouse package for Windows® 2000 / XP, please select your preferred language below...
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Auto-Calibrated? |
Yes |
Windows VISTA/7/8/10
It requires Logitech Gaming Software installation for DirectInput mode. Download link 32bits | 64bits
IFC Reference from Immersion Developers |
As described in the previous section, DirectInput contains all the necessary functionality to access and control Immersion gaming controllers but not Immersion pointing devices. While you can get mouse input from a TouchSense enabled mouse through DirectInput, DirectInput currently does not have the ability to create forces on a TouchSense enabled mouse. Although future versions of DirectX may add this ability, an API is needed for developers to use today. That API is the Immersion TouchSense API, which is largely similar to DirectInput in functionality and architecture but also allows programmers to create tactile effects for an Immersion TouchSense mouse. If you are developing an application for an Immersion pointing device, you should use the IFC helper tools and libraries, which work through the standard Immersion TouchSense API.
For force feedback applications with a joystick as the preferred input device (instead of a mouse), it is possible to use a Wingman Force Feedback mouse as a gaming controller and therefore work with that application through the DirectInput API. However, in order to do so, the Wingman Force Feedback mouse must be switched into a “joystick-compatibility” mode and the gaming controller driver loaded from the Game Controllers control panel. In this mode, the Wingman Force Feedback mouse will stop providing mouse input and instead start providing joystick input. In other words, you will not be able to control the cursor in your application with the Wingman Force Feedback mouse, but you will be able to use it like a miniature joystick. For some games requiring fine joystick control, this mode works very well. In addition, all DX force feedback effects you created for a joystick are fully supported and will actually play on the Wingman Force Feedback mouse although they might need to be made stronger or weaker to feel best on the mouse. While this mode exists, it is not a replacement for Immersion TouchSense mouse support. If your application’s preferred input device is a mouse and not a joystick, the correct procedure is use IFC and to add touch sensations to your application through the Immersion TouchSense COM API.
In addition to full Force Feedback devices, Immersion has a class of devices based on Immersion’s Inertial Harmonic Driver (IHD). Different from full Force Feedback that contains various mechnical designs for controlling the motion of an input device, IHD provides tactile senations through a wide range of vibrations without affecting device postion. The first retail IHD device, the tactile feedback mouse from Logitech, uses various vibrations to create effect primates such as Constants Forces, Dampers, Friction, Inertia, Grids, Springs, Periodics, Ramp Forces, Textures, Ellipses, and Enclosures. The class of mice that use IHD are also called Tactile Feedback mice. Unlike the Wingman Force Feedback mouse, iFeel does not have a joystick compatibility mode.